I recently played through the game Flower, you play as the wind and control flower petals, collecting more and exploring landscape.
"Flower was primarily intended to arouse positive emotions in the player, rather than to be a challenging and "fun" game"
I played this game because I was in a bit of a mood, and had played a similar game which I found really relaxing, so thought I would give it a go.
The message and concept behind the game really inspired me and I found the game inspiring and relaxing.
It made me become interested in how games evoke emotional responses in their audience, and how happy the game made me when I was in a really bad mood.
I tried to think up of a subject to look at and create a topic to research for my dissertation.
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